Oh, hai!

Wow! It’s been a while, but we have a juicy new release for you. We had to take some time to heal internally, to train and mentor the future generations of maintainers which are going to carry us forward. Additionally the .NET ecosystem changed underneath us, and we didn’t have continuous integration setup. Let this be a lesson to anyone considering operating an open-source project that targets nine platforms. Have a roadmap and succession plan in place and never allow long-running branches, ever. Implement continuous integration and mature your release processes to the point where cutting a new release is as simple as pressing a button.

So what is ReactiveUI?

ReactiveUI is inspired by functional reactive programming and is the father of the ReactiveCocoa (Cocoa/Swift) framework. Internally we debate whether we are or are not a framework, as at its core the project is essentially a bunch of extension methods for the Reactive Extensions.

ReactiveUI was started seven years ago and is now old enough to attend grade school but unlike a teenager is extremely stable. ReactiveUI has matured over the years into a solid and fine choice for building your next application. Additionally, because the implementation is unopinionated migration from another framework to ReactiveUI is incredibly easy.. You can slide it in on a single ViewModel and then migrate as you become more comfortable. Avoid those costly rewrites.

When reading the code, you’ll find that ReactiveUI is rather unopinionated in the implementation, but we have always held some beliefs which have been the basis and foundation of the project.

We believe that code is communication between people, that also happens to run on a computer. If you optimise for humans, then over a long time your project will end up better. Software should be understandable by other people; that is super important.

We believe that only the power of the Reactive Extensions allows you to express the idea around a feature in one readable place.

Think about your typical user interface? It’s a mutable bag of sadness with code all over the place. Instead of telling a computer how to do its job, why not define what the computers job is and get out of its way? If that sounds odd, let us re-introduce you to Microsoft Excel.

Instead of doing the typical ViewModel isLoading = true/false mutable dance by toggling it on and off in different branches of your code. Why not express the condition in a single place using a Microsoft Excel expression - =SUM(A1: B2)?

Still not convinced?

Maybe you need to watch this insanely smart, and eccentric guy in a tie-dye t-shirt do maths on a whiteboard:

Async/await is the zombie plague. Liberate your codebase today.

ReactiveUI is used in production at GitHub, Slack, Microsoft and is supported by consultants from different companies from all around the world. It’s used at our clients, we can’t name names specifically, but we encourage our community to showcase where and how they have used ReactiveUI in their applications, some members have even gone as far as open-sourcing their app and sharing their entire codebase. You are of course under no obligation to share these insights (or code) with us but it is greatly appreciated by the project maintainers, and you’ll usually get a retweet out of it.

Where are the examples?

We are working on it; this release was for us. Next release is for you. For now:

Rx is hard

No, it’s not. Learning Rx is one of the best things you can do to improve yourself as a software engineer. Unit testing was hard, so was dependency injection at first. The principals you learn during your journey will forever change you and best of all the knowledge is implementation and language agnostic. We have designed ReactiveUI so you can slowly transition from an async/await codebase at a pace that feels comfortable to you.

# Highlights

## ReactiveCommand is Better

ReactiveCommand is completely rewritten again (sorry).

• interfaces are gone. Any use of IReactiveCommand should be replaced with ReactiveCommand, possibly with type information (see below).
• static creation methods have changed:
• execution logic is always required when calling CreateXxx methods, including synchronous commands (i.e. those created with Create). So rather than calling Create and then subscribing, you call Create and pass in your execution logic right then and there.
• for consistency, the execution logic is always provided as the first parameter. Other parameters (canExecute, scheduler) are optional.
• CreateAsyncObservable is now called CreateFromObservable.
• CreateAsyncTask is now called CreateFromTask.
• parameter types are formalized by TParam in ReactiveCommand<TParam, TResult>.
• if your command takes a parameter, you no longer take an object and cast it. Instead, you explicitly specify the parameter type when creating the command (of course, you can still choose object as your TParam if that makes sense, perhaps as an intermediary migration step).
• ICommand is now implemented explicitly. As a result:
• the Execute exposed by ReactiveCommand is reactive (it returns IObservable<TResult>). It is therefore lazy and won’t do anything unless something subscribes to it.
• CanExecuteObservable is now called CanExecute.
• observables such as CanExecute and IsExecuting are now behavioral. That is, they will always provide the current value to new subscribers.
• RoutingState has been updated to use the new implementation. Consequently, any use of its commands will be affected per the above.
• the ToCommand extension method has been removed. This was a simple convenience to take an IObservable<bool> and use it as the canExecute pipeline for a new command. If you’re using ToCommand, you can just replace it with a call to one of the creation methods on ReactiveCommand.

Old:

var canExecute = ...;
var someCommand = ReactiveCommand.Create(canExecute);
someCommand.Subscribe(x => /* execution logic */);

var someAsyncCommand1 = ReactiveCommand.CreateAsyncObservable(canExecute, someObservableMethod);

someCommand.Execute();


New:

var canExecute = ...;
var someCommand = ReactiveCommand.Create(() => /* execution logic */);

var someAsyncCommand1 = ReactiveCommand.CreateFromObservable(someObservableMethod, canExecute);

someCommand.Execute().Subscribe();


For more details, please see the extensive documentation on this topic.

Note To enable you to ease into the migration, all previous types are available under the ReactiveUI.Legacy namespace. Note, however, that there is no legacy version of RoutingState, so any code you have that interacts with its command may require minor updates.

## Interactions are New and Exciting

UserError has been generalized and re-imagined. We call it interactions, and we think you’ll like it. We did this in part because people were feeling icky using UserError for non-error scenarios. Basically, we realized that people need a general mechanism via which a view model can ask a question, and wait for the answer. It doesn’t have to be an error - we’re not that pessimistic! You could be asking to confirm a file deletion, or maybe how the weather is out there in the analog world.

Migrating from UserError to the interactions infrastructure is not really a case of one-for-one substitution. But here are some tips to get you started:

• read through the documentation first.
• decide whether you need shared interactions and, if so, define them in an appropriate place for your application (often just a static class).
• for any non-shared interactions, have your view model create an instance of the interaction and expose it via a property.
• typically you want the corresponding view to handle interactions by calling one of the RegisterHandler methods on the interaction exposed by the view model.
• the view model can call Handle on the interaction, passing in an input value.
• Recovery commands are no longer a built-in thing. If you need such a mechanism for your interactions, you are encouraged to write an appropriate class and use it as the input for your interaction.

Note To enable you to ease into the migration, all previous types are available under the ReactiveUI.Legacy namespace.

## ToProperty is now eager by default

In previous ReactiveUI versions, ToProperty was lazy. That is, it would have no effect unless something was “pulling” on the target property. This was for performance reasons, as you may have properties that are expensive to resolve, but only used in specific scenarios.

Whilst this was good for performance, it was often confusing and contrary to expectations. Therefore, ToProperty is no longer lazy - it immediately subscribes to ensure the property’s value reflects the given observable pipeline. However, the original lazy behavior can be obtained by passing in true to the deferSubscription parameter.

## Automation galore

A mountain of effort has gone into automating ReactiveUI’s build and deployment infrastructure (thanks @ghuntley!). Using tools such as Cake, AppVeyor, and gitversion, we now have a very compelling automation story. This is no mean feat, especially considering the vast array of platforms on which ReactiveUI runs, and must therefore be built.

The end goal here is to get you, the community, new versions of ReactiveUI more rapidly and seamlessly.

# Details

As part of this release we had 113 issues closed.

All Platforms

• #1189 Add WhenAnyObservable overloads that combine latest via a given selector
• #1161 Remove BindCommand implementation taking Func<TParam>
• #1158 Throw UnhandledErrorException when a thrown exception goes unhandled (rather than just Exception)
• #1157 Fix InvokeCommand to respect the command’s execution window
• #1091 Add WhenActivated overload that takes a CompositeDisposable, as well as a DisposeWith extension method
• #971 #1035 #1054 #1085 #1088 Overhaul reactive commands
• #1084 Enhance ToProperty to work with indexers
• #1082 Add scheduling support to RoutingState
• #1079 Add Activated and Deactivated observables to ViewModelActivator
• #1061 ToProperty is no longer lazy by default
• #964 #1055 #1181 Add interactions feature
• #1052 Add Bind overloads that convert via Funcs
• #1028 Improve CreateCollection overloads
• #1021 Generalize auto-persistence helpers to work against IReactiveCollection<T>
• #1018 BindTo now throws a helpful exception when attempting to bind to null
• #1015 Enhance the default view locator to resolve views when the VM is abstracted as an interface
• #1013 Add auto-registration feature for views within a given assembly
• #1012 Add scheduler parameter to CreateCollection
• #977 Add WhenNavigatedToObservable method, telling you whenever a given view model is on top of the navigation stack
• #962 Fix a race condition in ObservableAsPropertyHelper
• #938 Don’t automatically create a DataTemplate if the DisplayMemberPath of an ItemsControl is set
• #936 Ensure ObservableAsPropertyHelper provides the initial value immediately
• #926 Remove potentially expensive hash calculation from ReactiveList
• #914 Remove ViewContractAttribute
• #913 Remove fallbackValue from binding methods
• #875 Relax generic constraints on ToProperty from ReactiveObject to IReactiveObject
• #943 Add ReactiveUserControl to relevant XAML platforms
• #935 Add XmlnsDefinitionAttribute for those XAML platforms that support it
• #879 Add ViewContract property to ViewModelViewHost for XAML platforms
• #1149 Set nuspec dependency to == (exact) version as that is being built
• #1142 Fix Splat dependency
• #1110 Fix WaitForScheduler exception handling

Events Generator

• #1151 reactiveui-events now targets UWP 10.0.14393.0 (aka anniversary edition)
• #1056 eventbuilder.exe is now xplat and always uses the latest SDK’s
• #1187 Ignore CS[1591,0618,0105,0672] because that code is generated

Windows Phone, Store and Universal

• #1192 Fixed ReactiveUI to install into a library targeting WPA81 (Profile111)
• #1174 Retired Windows Phone Silverlight
• #1099 Changed LaunchActivatedEventArgs to IActivatedEventArgs
• #1045 Add Universal Windows Platform (UWP) support
• #940 Update platform UAP 10069 -> UWP 10240, add Events and Testing projects

Xamarin Android

• #1186 Android timepicker now uses Hour/Minute instead of CurrentHour/CurrentMinute
• #1144 Small bug fixes to ReactiveRecyclerViewAdapter and ViewHolder
• #1105 Add ReactiveAppCompatActivity
• #1095 Add AsObservable when ISubject is returned as IObservable
• #1067 Add Android reactive preferences
• #1059 Add Rx implementation of the Android shared preferences changed
• #1058 Add Rx implementation of the Android USB permission request
• #1057 Add Rx implementation of the Android service bind
• #1044 Resolve an issue building android support project
• #985 Add serializer.Serialize(st, state); into SaveState
• #982 Add a basic reactive adapter for the Android RecyclerView
• #939 Add a reactive version of the Android.Support.V4.DialogFragment class
• #885 Add a ControlFetcherMixin for the Android Support library

Xamarin Forms

• #1160 Use non-generic BindableProperty.Create, since the generic overloads are deprecated
• #952 #1115 Add support for view activation
• #942 #1074 #1071 #986 Lots of routing fixes and improvements
• #953 Upgrade Xamarin Forms dependency
• #951 Throw a useful exception from ViewModelViewHost if the view is of the wrong type
• #950 Use ContentView as base class for ViewModelViewHost
• #919 Fix ViewModelViewHost bug where collection is modified whilst being enumerated
• #861 Retarget ReactiveUI.Xamforms to Profile259
• #1153 Update reactiveui-xamforms nuspec dependency from v2.1.0.6529 to v2.3.1.114
• #1152 Upgrade reactiveui-core for Xamarin.Forms from v2.2.0.31 to v2.3.1.114
• #1150 Upgrade reactiveui-events for Xamarin.Forms from v2.2.0.31 to v2.3.1.114
• #1196 Resolve a crash when using ViewModelViewHost with Xamarin Forms

Xamarin iOS

• #1182 Use ViewWillAppear for iOS activation (not ViewDidAppear)
• #1176 Migrate reactiveui-testing from Monotouch to Xamarin.iOS
• #1087 Make ReactiveNavigationController activatable
• #1086 Fix various RoutedViewHost issues
• #927 Rewrite CommonReactiveSource to be reactive and fix numerous bugs
• #917 Add ReactiveSplitViewController
• #874 Make iOS ViewModelViewHost an actual view controller
• #873 Fix a CommonReactiveSource race condition by ensuring that batched changes result in BeginUpdates call ASAP
• #1177 Fix code generation of events with iOS 10

Xamarin Mac

• #1185 Use Xamarin.Mac framework for reactiveui/reactiveui-testing/microsoft-reactive-testing
• #1175 Xamarin.Mac (unified) now compiles on windows
• #1022 Add ViewAttributes to Xamarin.Mac projects
• #916 Fix ViewModelViewHost on Mac
• #887 Changed output to Xamarin.Mac20 to reflect reality and added .nuspec

Housekeeping

• #1188 Upload .dll artefacts to AppVeyor on successful build
• #1179 Run unit tests as part of continuous integration pipeline
• #1178 Resolved an issue with continuous integration pipeline